The Production of Virtual Entertainment

Display Schedule

Code Completion Credits Range Language Instruction Semester
305PEZ Z 2 2T Czech winter

Subject guarantor

Name of lecturer(s)

Learning outcomes of the course unit

The course aim is to guide the film maker in the issues of producing a virtual piece. Upon completion the student should be able to plan and organize the production of a virtual work which may be an electronic game, virtual world, simulation, machine or interactive film.

Mode of study

Work analysis and presentation of instructor experience.

Prerequisites and co-requisites

Fundamental computer knowledge.

Course contents

I. Introduction to the profession

  1. Introduction to the electronic entertainment field
  2. Past and present of the gaming industry
  3. Game genres and platforms
  4. Independent and experimental works

II. Electronic entertainment production

  1. The Czech gaming industry
  2. Education, associations and festivals
  3. Game technology and production foundation
  4. Process of creation in electronic entertainment
  5. Publishing and distributing electronic entertainment

III. Mutual effects of the film and gaming industries

  1. The relationship between film and game creations
  2. Collaborations between film and gaming professions
  3. Interactive films
  4. The future of electronic entertainment.

Recommended or required reading

Dan Irish: The Game Producer´s Handbook (Thomson)

http: // www. gamesetwatch.com

http: // www. makeitbigingames.com

http: // www. tigsource.com

Assessment methods and criteria

Credit is awarded based on completion of the course paper.

Further information

This course is an elective for all AMU students

Schedule for winter semester 2019/2020:

The schedule has not yet been prepared

Schedule for summer semester 2019/2020:

The schedule has not yet been prepared

The subject is a part of the following study plans