Immersive Spatial Audio with Paul Geluso

Display Schedule

Code Completion Credits Range Language Instruction Semester
373MISA Z 1 26S English winter

Subject guarantor


Name of lecturer(s)


Learning outcomes of the course unit

Overview of 3D sound practice. Understanding of concepts in creating 360 sound environments for use in game engines, 360 cinema, 5.1 soundscapes. Able to capture and use your own reverb impulse responses. Able to record and edit 360 sound for ambisonic or other formats.

Mode of study

Participation in lecture, field recording, audio editing

Prerequisites and co-requisites

Understanding of basics of stereo field recording and audio editing and post production. DRESS WARMLY WE WILL BE OUTSIDE ON THE WEEKEND!

Course contents

Learning the basics of immersive 3D audio recording production and post production: including microphony, reverb, spatialization, hardware and software.

Recommended or required reading

Immersive Sound: The Art And Science of Binaural and Multi-channel Audio. Focal Press-Routledge. Agnieszka Roginska & Paul Geluso editors.

Assessment methods and criteria

Presence and participation on all 3 days.


Spend three days to learn the theoretical and practical aspects of recording and editing immerisve audio environments and the basics of ambisonics.

Hardware & Software needed to follow along: Laptop w/any Audio DAW software; recommended but not required - an impulse response reverb: WAVES IR or Altiverb or others.


CV: Paul Geluso is currently Director of the Music Technology Program at NYU in New York City. His work focuses on the theoretical, practical, and artistic aspects of sound recording and reproduction. He has been credited as producer, recording engineer, mastering engineer, and/or musician on hundreds of commercially released recordings, including Grammy nominated and Latin Grammy nominated titles and award winning films. His research focusses on new ways to capture, mix, and process immersive audio for playback on multi-channel sound systems, recently co-editing Immersive Sound: The Art And Science of Binaural and Multi-channel Audio. He has taught classes in music production and technology at Bard College and the Peabody Institute, in addition to serving as the chief sound engineer at Harvestworks Digital Media Arts for more than two decades. Working with artists who use sound as a creative medium, his collaborative sound works have been exhibited at the The New Museum, Art In General, Storefront for Art and Architecture, Gale Gates Et Al, Cooper-Hewitt School of Design, London's SPACE gallery, Harvestworks Digital Media Arts, the DUMBO Arts Festival, White Box Art Gallery, New York Electronic Arts Festival, ISSUE project room, and NIME. He has received individual artist grants from the New York State Council on the Arts and Meet the Composer. Professor Geluso received a Bachelor of Science in Electrical Engineering from New Jersey Institute of Technology in 1988 and a Master of Music in Music Technology from New York University in 2000.

Further information

This course is an elective for all AMU students

Schedule for winter semester 2019/2020:

Date Day Time Tutor Location Notes No. of paralel
07.12.2019 10:00–17:00 Room No. 436
Lažanský palác
Lecturer: Paul Geluso. Priority given to CAS students parallel1
08.12.2019 10:00–16:00
09.12.2019 10:00–17:00 Room No. 436
Lažanský palác

Schedule for summer semester 2019/2020:

The schedule has not yet been prepared

The subject is a part of the following study plans