Special Effects in Film and TV 1
Code | Completion | Credits | Range | Language Instruction | Semester |
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304VEF1 | Z | 1 | 2/T | Czech | winter |
- Subject guarantor:
- Antonín WEISER
- Name of lecturer(s):
- Antonín WEISER
- Learning outcomes of the course unit:
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To introduce students with the fundamentals of digital post-production VFX technologies. Students completing the course will understand the basic principles of how to prepare and with whom to complete a project with VFX scenes. Instruction is through presentation and screenings of samples for all covered VFX techniques.
- Mode of study:
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Přednáška formou prezentace, obrazový doprovod,ukázky z tvorby klasických filmových triků prováděných v kameře a duplikačními technologiemi i v digitální postprodukci. Analýza ukázek s podrobným rozborem. Projekce trikových pasáží,vše za přítomnosti autora většiny těchto ukázek.Diskuse s posluchači o jejich projektech.
- Prerequisites and co-requisites:
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Basic orientation in digital post-production technology
- Course contents:
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This course focuses on a fundamental introduction to the technology and techniques used for creating contemporary VFX shots. This covers story analysis, visual emphasis and support of dramatic situations. This acquaints students with perspectives of VFX effects, their creation by a wide range of media and evaluation. The lecturer guides students through basic VFX techniques in film and television through film samples around the world and cameraman practice. The course also is linked to to the „Photoshp - basics of digital effects“ course. Here the students individually execute simple VFX skits.
Course topics:
1. SIGNIFICANCE AND DIVISION OF FILM EFFECTS
VFX REQUIREMENTS
STORY ANALYSIS AND VISUAL DEVELOPMENT IN RELATION TO VFX
2. BASIC CONCEPT OF EFFECTS TERMINOLOGY
EFFECT SHOT
SHOOTING EFFECTS
VFX - VISUAL EFFECTS - ALL ADDED IN POST-PRODUCTION
SPECIAL EFFECTS - SFX
DIGITAL TECHNOLOGY 2D - 3D
3. DIGITAL TECHNIQUES - 2D FUNDAMENTALS
1. ROTOSCOPING - MANUAL ANIMATING, VECTOR MASKS
2. KEYING - EXECUTING SPECIAL COLORS IN A SHOT ON A MASK
3. TRACKING - ANALYSING SHOTS FOR MOVEMENT IN THE IMAGE
4. COMPOSITING - ARRANGING VARIOUS ELEMENTS INTO THE SHOT
5. EXAMPLES OF INDIVIDUAL TECHNIQUES
4. DIGITAL TECHNIQUES - 3D BASICS
1. 3D EFFECT PRODUCTION
2. 3D MODEL PRODUCTION
3. 3D SCENE PRODUCTION
4. DIGITAL COMPOSITION WITH A 3D CAMERA
5. PRODUCTION OF FILM PROJECT WITH EFFECTS SHOTS
1. PROJECT PRODUCTION PREPARATIONS
1. SCRIPT
2. TECHNICAL SCRIPT
3. ARTISTIC PROPOSALS, PRECISE CHARACTERISTICS, CONCEPTS
4. STORYBOARD
5. CG STORYBOARD - WITH CAMERA MOVEMENT PLAN
6. CAMERA SCHEMATIC
7. TECHNOLOGICAL ANALYSIS
8. BEGINNING MODELLING FOR POST-PRODUCTION (USED ALSI IN PREVIEW)
9. CG ANIMATIC - PREVIEW
10. CG PRE-LIGHTING
11. SET PRODUCTION, PROPS AND COSTUMES
12. TECH REHEARSALS
13. PYROTECHNICAL REHEARSALS
A) EXPLOSIONS
B) DESTRUCTION
C) REFERENCE EFFECT REHEARSAL AND SHOTS
14. CAMERA TECHNOLOGY SHOTS
A) LENS SELECTION
B) CAMERA SELECTION AND TESTS
C) IMAGE AND EXPOSURE TESTS
D) SELECTION OF RECORDINGS AND STORAGE
E) COMMUNICATIONS WITH VFX EXECUTORS AND ON-LINE POST-PRODUCTION
F) SELECTION OF CAMERA EQUIPMENT
G) CAMERA MOVEMENT TECHNIQUES: RAIL, SHOULDER, CRANE, DRONE
15. SELECTION OF LIGHTING TECHNIQUE
16. PLANNING PRACTICAL EFFECTS
17. BUDGETS
18. PRODUCTION ORGANIZATION
19. PIPELINE
20. ON-SET SUPERVISOR
21. RECORDING - SHOOTING
22. PLANNING POST-PRODUCTION
23. PRODUCTION MANAGMENT AND CONTROL
2. 2D AND 3D VFX TASKS FOR POST-PRODUCTION TECHNOLOGICAL PREPARATIONS
1. DIGITAL CAMERA SHOOTING PARAMETERS
A. SELECTION OF SHOT ACCORDING TO DATA FLOW PARAMETERS
B. CAMERA SELECTION
1. SENSORS AND THEIR PARAMETERS
A. BAYER MASK
B. RESOLUTION
C. PRACTICAL SENSITIVITY
D. SENSITIVITY TO DAY AND ARTIFICIAL LIGHTING
2. IMAGE AND EXPOSURE TESTS - OBJECTIVE AND SUBJECTIVE EVALUATION OF IMAGE QUALITY
2. DATA PREPARATION FOR SHOOTING - PRODUCTION
1. SHOTS FROM PREVIEW
2. PRE- LIGHTING AND SHOOTING PLANS
3. CONCEPTS
4. MOTION CAPTURE
3. WORK ON LOCATION
1. MOTION CAPTURE
2. PREPARATIONS FOR SCREENING DAILY WORK - DAILIES
3. ON-SET GRADING
4. METADATA
4. TRANSFER OF PRIMARY IMAGE DATA FROM PRODUCTION
1. METADATA
2. FOR NLE EDITING
3. FOR DI PRE-GRADE - MATCH GRADING
4. FOR CG PRODUCTION
5. PRODUCTION OF FINAL MASTER DATA
1. DCP FOR CINEMAS
6. LUT - GENERATING AN DEPICTION PROFILE
1. FOR PRODUCTION
2. FOR MONITORING EQUIPMENT.
3. SHOOTING - PRODUCTION
1. KEY TECHNOLOGY SUPERVISION
2. SELECTION OF HDRI DATA
4. POST-PRODUCTION
1. NLE EDITING - AVID, PREMIER
2. CG PRODUCTION
1. R&D
A) PRODUTION EQUIPMENT FOR PIPELINE - ORGANIZING PROJECT DATA
B) 3D EQUIPMENT
C) 3D EQUIPMENT
2. TRACKING
A) CAMERA TRACKING
B) PLANAR TRACKING
C) OBJECT TRACKING
D) MOTION CAPTURE
3. 3D
A) LAYOUT
B) MODELLING
C) TEXTURING
D) RIGGING/SETUP
E) ANIMATION
F) VFX
G) LIGHTING
H) RENDERING
4. 2D
A) ROTO & PAINT - RETOUCHING AND ROTOSCOPING
B) COMPOSITING
5. DI - COLOUR CORRECTION
- Recommended or required reading:
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Richard Rickitt „The History and Technique Special effects“
Jon Gress„Digital visual effects & compositing“, 2015
- Assessment methods and criteria:
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Credit is awarded based on lecture and exercise participation; graded credit takes place individually through an interview - topic questions, explanations of procedures for particular examples.
Grading: Level of knowledge and orientation in the field.
- Course web page:
- Note:
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- Further information:
- This course is an elective for all students of this school
- Schedule for winter semester 2017/2018:
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06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon Tue Wed Thu Fri Date Day Time Tutor Location Notes No. of paralel Thu 12:20–13:55 Antonín WEISER Room No. 226
Lažanský palácpřednášková par. 1 - Schedule for summer semester 2017/2018:
- The schedule has not yet been prepared
- The subject is a part of the following study plans:
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- Cinematography - Bachelor (required subject)
- Cinematography - Bachelor - 1718 - 3y (required subject)