Česká verzeČeská verze
ACADEMY OF PERFORMING ARTS IN PRAGUE

Special Effects in Film and TV 3

Display Schedule

Code Completion Credits Range Language Instruction Semester
304VEF3 Z 1 2/T Czech winter
Subject guarantor:
Antonín WEISER
Name of lecturer(s):
Antonín WEISER
Learning outcomes of the course unit:

To introduce students to the range of 3D post-production technologies. Camera Dept. Master's students must have a basic bearing and knowledge of the use and ability or well-versed discussions with 3D artists in order to become a discriminating creator of the image elements of a cinematic piece. Instruction is through presentations, project samples and practical examples of compositions with 3D effects in LDK

Mode of study:

Přednáška formou prezentace, obrazový doprovod,ukázky z tvorby klasických filmových triků prováděných v kameře a duplikačními technologiemi i v digitální postprodukci. Analýza ukázek s podrobným rozborem. Projekce trikových pasáží,vše za přítomnosti autora většiny těchto ukázek.Diskuse s posluchači o jejich projektech.

Prerequisites and co-requisites:

Completion of lectures by ing.Hřebačky - Digitální Workflow1.

Completion of lectures by ing.Bernase – Kolorimetrie, doc.Mgr.Weiser –VFX I. a VFX II.

Course with teaching asst. .J.Ježek – SkatchUP, and Frame Forge

Course contents:

This course continues lectures from the VFX II course. The lecturer guides students through the fundamentals of VFX technology in the film and television industry in film examples from around the world and from cameraman practice. There is production of 3D effects; their application in diverse technologies and contemporary use in cinematography. Simultaneous with the lectures, there will be classes with practical tasks in „VFX exercises“ in the department studio in LP and in the LDK workshop. Students complete the tasks individually under the supervision of teaching asst. J. Ježek and assoc prof. A.Weiser.

1. DIGITAL TECHNIQUES - 3D

1. 3D EFFECT PRODUCTION

2. 3D MODEL PRODUCTION

3. 3D SCENE PRODUCTION

4. DIGITAL COMPOSITION WITH A 3D CAMERA

2. 3D PRODUCTION

1. LAYOUT

2. MODELLING

A. POLYGON MODELLING

B. CIRCUMSPECT MODELLING

C. SCUPTING

D. PROCEDURAL MODELLING

E. PHOTOGRAMETRY

F LIDAR SCANNING

3.TEXTURING

A. UV UNWRAPPING

B. TEXTURE PAINTING

4. RIGGING/SETUP

5. ANIMATION

A. FIGURES

B. FACES

C. OBJECTIVE

D. CAMERAS

6. VFX DYNAMIC ANIMATION AND SIMULATION

A. SOFTWARE

1. HOUDINI

2. REAL FLOW

3. BLENDER

4. MAYA BIFROST

5. NAIAD

B. PARTIAL SIMULATION - PARTICLES

1. PARAMETERS INFLUENCING ANIMATION

A) GENERATION SOURCE

B) MOVEMENT SPEED

C) GRAVITATION

D) FORCE FIELD

E) COLLISION

F) LIFE EXPECTANCY OF PARTICLE

G) CHANGE IN BRIGHTNESS

H) CHANGE IN COLOR

2. POSSIBLE PROCEDURES

A) HAIR, HAIRS, GRASS, FEATHERS

B) FIREWORKS

C) SPARKS

D) POWDER

E) SNOW

C. FLUIDS SIMULATION

1. PARAMETERS INFLUENCING ANIMATION

A) DENSITY

B) MEDIA DIMENSIONS

C) TIME

D) VISCOSITY

2. POSSIBLE PROCEDURES

A) OUTSIDE

B) HONEY

C) AVALANCHE

D) LAVA

E) CLOUDS

F) WATER

Recommended or required reading:

Richard Rickitt „The History and Technique Special effects“,

Steve Wright „ Digital Compositing for Film and Video“, First edition

Steve Wright „Digital Compositing for Film and Video“, Second Edition

Dough Kelly :“Digital Compositing in Depth“ - Coriolis Group

Jon Gress„Digital visual effects & compositing“, 2015

Assessment methods and criteria:

Credit is awarded based on lecture and exercise participation; graded credit completed individually through an interview - topic questions, explanations of procedures for particular examples.

Grading: Level of knowledge and orientation in the field.

Course web page:
Note:

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Further information:
This course is an elective for all students of this school
Schedule for winter semester 2017/2018:
The schedule has not yet been prepared
Schedule for summer semester 2017/2018:
The schedule has not yet been prepared
The subject is a part of the following study plans:
Generated on 2018-06-18