Computer Games and Art
Code | Completion | Credits | Range | Language Instruction | Semester |
---|---|---|---|---|---|
307MCGA | Z | 1 | 10/S | English, Czech | summer |
- Subject guarantor:
- Hynek ALT
- Name of lecturer(s):
- Hynek ALT
- Learning outcomes of the course unit:
-
This module focuses on the overlap of the gaming industry and free art. It notes the technical potential of modern computer games and application of that potential (real-time rendering in a 3D environment, narrative strategy) in the context of contemporary art. The module attempts to include computer games as a part of our everyday experience and free it from other sources of inspiration.
- Mode of study:
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full-time
- Prerequisites and co-requisites:
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Attendance at studio meetings - Photography and New Media Studio
- Course contents:
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This module focuses on an overview of current trends in the contemporary gaming industry, independent inticatives and branches for potential development. The module is comprised of two parts:
1) Presentation of current trends and independent games
2) LAN Game Session - playing selected examples in a group.
- Recommended or required reading:
-
Helena Bendová, Umění počítačových her, NAMU, 2017
Společenské vědy a audiovize, Helena Bendová, Matěj Strnad eds., AMU, 2018
The Video Game Theory Reader, Mark J.P. Wolf (Editor), Bernard Perron (Editor), Routledge, 2003
v modulu Jen Kratochvíl
- Assessment methods and criteria:
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Module attendance
Participation in preparations and critical evaluation
- Course web page:
- Note:
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Lecturer: Max Vajt
- Schedule for winter semester 2017/2018:
- The schedule has not yet been prepared
- Schedule for summer semester 2017/2018:
- The schedule has not yet been prepared
- The subject is a part of the following study plans: