Computer Games and Art

Subject is not scheduled Not scheduled

Code Completion Credits Range Language Instruction Semester
307MCGA Z 1 10S English, Czech summer

Subject guarantor

Name of lecturer(s)

Learning outcomes of the course unit

This module focuses on the overlap of the gaming industry and free art. It notes the technical potential of modern computer games and application of that potential (real-time rendering in a 3D environment, narrative strategy) in the context of contemporary art. The module attempts to include computer games as a part of our everyday experience and free it from other sources of inspiration.

Mode of study

full-time

Prerequisites and co-requisites

Attendance at studio meetings - Photography and New Media Studio

Course contents

This module focuses on an overview of current trends in the contemporary gaming industry, independent inticatives and branches for potential development. The module is comprised of two parts:

  1. Presentation of current trends and independent games
  2. LAN Game Session - playing selected examples in a group.

Recommended or required reading

Helena Bendová, Umění počítačových her, NAMU, 2017

Společenské vědy a audiovize, Helena Bendová, Matěj Strnad eds., AMU, 2018

The Video Game Theory Reader, Mark J.P. Wolf (Editor), Bernard Perron (Editor), Routledge, 2003

v modulu Jen Kratochvíl

Assessment methods and criteria

Module attendance

Participation in preparations and critical evaluation

Note

Lecturer: Max Vajt

Further information

No schedule has been prepared for this course

The subject is a part of the following study plans