Unity Game Engine for Artists 2
Code | Completion | Credits | Range | Language Instruction | Semester |
---|---|---|---|---|---|
373MUGE2 | Z | 2 | 3T | English, Czech | summer |
Subject guarantor
Name of lecturer(s)
Learning outcomes of the course unit
In this course students will learn to work with the fundamental tools and user environment of Unity. The aim is to explain the advantages of the Unity game engine and how to create a „navigable“ artistic piece.
Mode of study
Practical lectures with example during which individual principles are covered. Students have the task to apply the knowledge in their own home work, working with the Unity software. The instructor is available for consultation.
Prerequisites and co-requisites
This course does no require experience with programming but it is welcomed. Experience with 3D modelling software such as Blender is welcomed. Students are to bring Mac laptops with the latest version of Unity 3D.
Course contents
INSTRUCTION CONTINUES FROM THE PREVIOUS SEMESTER MODULE. IF INTERESTED CONTACT: dokonalychaos@gmail.com
The aim of the course is the creation of a 'game' art work during the two-semester course. It may be a 3D animation, interactive application, installation, performance, etc.
I|nstruction is through the presentation of the game engine Unity 3D as tool for individual use in one's own work, and its user environment and basic functions, concepts, procedures and examples.
Students, upon mastery of the basic controls, develop their own project which prepared with asset databases (3D models, textures, video, audio, etc.) and apply them for their selected type of result. The work is consulted upon with the instructor and is presented during instruction or in public.
Recommended or required reading
- Domenico Quaranta, Matteo Bittanti. Gamescenes: Art in the age of videogames. Available at FAMU library
- HARRELL, D. Fox. Phantasmal media: an approach to imagination, computation, and
expression. Available at: https://monoskop.org/media/text/fox_harrell_2013_phantasmal_media/
- Nitsche, Michael. Video Game Spaces: Image, Play, and Structure in 3D Game Worlds. Available at: https://epdf.tips/video-game-spaces-image-play-and-structure-in-3d-worlds.html
- Schrank, Brian. Avant-garde Videogames: Playing with Technoculture. Available at FAMU library or at: http://www.artgamedev.com/schedule/avant-garde_games_draft_schrank.pdf
https://catlikecoding.com/unity/tutorials/basics/mathematical-surfaces/
Assessment methods and criteria
Students must attend module lessons and work on the final piece which is presented at the end of the course.
Note
Jakub Krejčí uses Unity for performance, animation and virtual reality; he studied at the Center for Audio-visual studies, FAMU.
Further information
This course is an elective for all students of this school
Schedule for winter semester 2018/2019:
The schedule has not yet been prepared
Schedule for summer semester 2018/2019:
Date | Day | Time | Tutor | Location | Notes | No. of paralel |
---|---|---|---|---|---|---|
22.02.2019 | 10:00–13:00 | Studio FAMU - VR LAB Klimenská ulice |
lecture parallel1 | |||
08.03.2019 | 10:00–13:00 | Studio FAMU - VR LAB Klimenská ulice |
lecture parallel1 | |||
22.03.2019 | 10:00–13:00 | Studio FAMU - VR LAB Klimenská ulice |
lecture parallel1 | |||
05.04.2019 | 10:00–13:00 | Studio FAMU - VR LAB Klimenská ulice |
lecture parallel1 | |||
19.04.2019 | 10:00–13:00 | Studio FAMU - VR LAB Klimenská ulice |
lecture parallel1 | |||
03.05.2019 | 10:00–13:00 | Studio FAMU - VR LAB Klimenská ulice |
lecture parallel1 | |||
10.05.2019 | 10:00–13:00 | Studio FAMU - VR LAB Klimenská ulice |
lecture parallel1 |
The subject is a part of the following study plans
- Scriptwriting and Dramaturgy - Bachelor-1819 (optional subject)
- Scriptwriting and Dramaturgy - Master-1819 (required optional subject, optional subject)
- Scriptwriting and Dramaturgy - Master-1819 (required optional subject, optional subject)
- Film Directing_Bachelor-1718 (optional subject)
- Film Directing - Master-1718 (required optional subject, optional subject)
- Film Directing - Master-1718 (required optional subject, optional subject)
- Documentary Film - Bachelor - 1819 (optional subject)
- Documentary Film - Master - 1819 (required optional subject, optional subject)
- Documentary Film - Master - 1819 (required optional subject, optional subject)
- Cinematography - Bachelor - 1819 (optional subject)
- Cinematography - Master-1819 (optional subject)
- Cinematography - Master-1819 (optional subject)
- Production - Bachelor-1819 (optional subject)
- Production - Master-1819 (required optional subject, optional subject)
- Production - Master-1819 (required optional subject, optional subject)
- Editing - Bachelor-1819 (optional subject)
- Editing - Master-1819 (required optional subject, optional subject)
- Editing - Master-1819 (required optional subject, optional subject)
- Photography CZ - Bachelor - 1819 (optional subject)
- Photography CZ - Master - 1819 (required optional subject, optional subject)
- Photography CZ - Master - 1819 (required optional subject, optional subject)
- Restoring of Photogrphy (optional subject)
- Sound Design - Bachelor-1819 (optional subject)
- Sound Design - Master-1819 (required optional subject, optional subject)
- Sound Design - Master-1819 (required optional subject, optional subject)
- Animation - Bachelor - 1718 (optional subject)
- Animation - Master - 1718 (required optional subject, optional subject)
- Animation - Master - 1718 (required optional subject, optional subject)
- Audiovisual Studies - Bachelor - 1819 (optional subject)
- Audiovisual Studies - Master - 1819 (required optional subject, optional subject)
- Audiovisual Studies - Master - 1819 (required optional subject, optional subject)