Unity Game Engine for Artists 2

Display Schedule

Code Completion Credits Range Language Instruction Semester
373MUGE2 Z 2 3T English, Czech summer

Subject guarantor

Eric ROSENZVEIG

Name of lecturer(s)

Eric ROSENZVEIG

Learning outcomes of the course unit

In this course students will learn to work with the fundamental tools and user environment of Unity. The aim is to explain the advantages of the Unity game engine and how to create a „navigable“ artistic piece.

Mode of study

Practical lectures with example during which individual principles are covered. Students have the task to apply the knowledge in their own home work, working with the Unity software. The instructor is available for consultation.

Prerequisites and co-requisites

This course does no require experience with programming but it is welcomed. Experience with 3D modelling software such as Blender is welcomed. Students are to bring Mac laptops with the latest version of Unity 3D.

Course contents

INSTRUCTION CONTINUES FROM THE PREVIOUS SEMESTER MODULE. IF INTERESTED CONTACT: dokonalychaos@gmail.com

The aim of the course is the creation of a 'game' art work during the two-semester course. It may be a 3D animation, interactive application, installation, performance, etc.

I|nstruction is through the presentation of the game engine Unity 3D as tool for individual use in one's own work, and its user environment and basic functions, concepts, procedures and examples.

Students, upon mastery of the basic controls, develop their own project which prepared with asset databases (3D models, textures, video, audio, etc.) and apply them for their selected type of result. The work is consulted upon with the instructor and is presented during instruction or in public.

Recommended or required reading

expression. Available at: https://monoskop.org/media/text/fox_harrell_2013_phantasmal_media/

https://unity3d.com/

https://catlikecoding.com/unity/tutorials/basics/mathematical-surfaces/

https://github.com/keijiro

Assessment methods and criteria

Students must attend module lessons and work on the final piece which is presented at the end of the course.

Note

Jakub Krejčí uses Unity for performance, animation and virtual reality; he studied at the Center for Audio-visual studies, FAMU.

Further information

This course is an elective for all students of this school

Schedule for winter semester 2018/2019:

The schedule has not yet been prepared

Schedule for summer semester 2018/2019:

Date Day Time Tutor Location Notes No. of paralel
22.02.2019 10:00–13:00 Studio FAMU - VR LAB
Klimenská ulice
lecture parallel1
08.03.2019 10:00–13:00 Studio FAMU - VR LAB
Klimenská ulice
lecture parallel1
22.03.2019 10:00–13:00 Studio FAMU - VR LAB
Klimenská ulice
lecture parallel1
05.04.2019 10:00–13:00 Studio FAMU - VR LAB
Klimenská ulice
lecture parallel1
19.04.2019 10:00–13:00 Studio FAMU - VR LAB
Klimenská ulice
lecture parallel1
03.05.2019 10:00–13:00 Studio FAMU - VR LAB
Klimenská ulice
lecture parallel1
10.05.2019 10:00–13:00 Studio FAMU - VR LAB
Klimenská ulice
lecture parallel1

The subject is a part of the following study plans