Visual effects in film and TV 1

Subject is not scheduled Not scheduled

Code Completion Credits Range Language Instruction Semester
304EVEF1 Z 1 3T English winter

Subject guarantor

Name of lecturer(s)

Learning outcomes of the course unit

To introduce students to the basics of digital post-production VFX technology. Those completing the course will understand the basic principles of how to prepare and complete a project with VFX scenes.

Mode of study

lecture with instructed practical

Prerequisites and co-requisites

Basic orientation in digital post-production technology

Course contents

This course is intended as a basic introduction to the techniques and technology used in the creation of contemporary VFX shots. This covers an analysis of the story, a visual emphasis and support of the drama situation. An introduction from the viewpoint of the use of VFX effects, their creation using the most diverse devices and evaluation. The lecturer presents basic VFX techniques in film and TV using film examples from around the world and the lecturer's own cameraman experience. Preparation of a project with VFX scenes and the basic workflow in production and post-production. Instruction is through presentation and screening of examples for all VFX techniques covered. Also through practical exercises in the studio and shooting a foundation for VFX and its development in LDK.

  1. SIGNIFICANCE AND DIVISION OF FILM EFFECTS

REQUIREMENTS OF vfx

STORY ANALYSIS AND VISUAL DEVELOPMENT IN RELATION TO VFX.

  1. BASIC CONCEPTS OF EFFECTS TERMINOLOGY

EFFECTS RECORDING

EFFECTS SHOOTING

VFX - VISUAL EFFECTS - ALL DELIVERED IN POST-PRODUCTION

PARTICULAR EFFECTS - (SPECIAL EFFECTS) SFX SPECIAL EFFECTS

DIGITAL TECHNOLOGY 2D - 3D

  1. DIGITAL TECHNOLOGY - 2D BASIC
  2. ROTOSCOPING - MANUAL ANIMATING, VECTOR MASKS
  3. KEYING - PRESENTING SPECIAL COLORS IN THE SHOT ON A GUISE
  4. TRACKING - ANALYSIS OF A SHOT FOR MOVEMENT IN AN IMAGE
  5. COMPOSITING - ASSEMBLING VARIOUS EFFECTS INTO THE SHOT
  6. EXAMPLES OF INDIVIDUAL TECHIQUES
  7. DIGITAL TECHNOLOGY - 3D BASIC
  8. PRODUCTION OF 3D EFFECTS
  9. PRODUCTION OF 3D MODELS
  10. PRODUCTION OF 3D SCENES
  11. DIGITAL COMPOSITION WITH A 3D CAMERA
  12. FILM PROJECT WITH EFFECTS SCENES PRODUCTION
  13. PREPARATION FOR PROJECT PRODUCTION
  14. SCREENPLAY
  15. TECHNICAL SCRIPT
  16. GRAPHIC PROPOSAL, PRECISE CHARACTERISTICS, CONCEPTS
  17. STORYBOARD
  18. CG STORYBOARD - WITH CAMERA MOVEMENT PLAN
  19. CAMERA SCHEMATIC
  20. TECHNOLOGY ANALYSIS
  21. BEGINNING OF MODELLING FOR POST-PRODUCTION (ALSO USEFUL IN THE PREVIEW)
  22. CG ANIMATIC - PREVIEW
  23. CG PRE-LIGHT
  24. BACKGROUND, PROPS AND COSTUME PRODUCTION
  25. TECHNICAL REHEARSALS
  26. PYROTECHNICAL REHEARSALS

A) EXPLOSIONS

B) DESTRUCTION

C. REFERENCE EFFECTS REHEARSALS AND SHOTS

  1. SELECTION OF CAMERA TECHNOLOGY

A) LENS SELECTION

B) CAMERA SELECTION AND TEST

C. IMAGE AND EXPOSURE TESTS

D) SELECTS OF RECORDING AND REPOSITORY

E) COMMUNICATION WITH VFX PERSONNEL AND ON-LINE POST-PRODUCTION

F) SELECTION OF CAMERA EQUIPMENT

G) MOVEMENT TECHNOLOGY FOR CAMERAS: ROLLING, SHOULDER, CRANE, DRONE

  1. SELECTION OF LIGHTING TECHNOLOGY
  2. PLANNING PRACTICAL EFFECTS
  3. BUDGET
  4. PRODUCTION ORGANIZATION
  5. PIPELINE
  6. ON-SET SUPERVISOR
  7. RECORDING - SHOOTING
  8. PLANNING POST-POSTPRODUCTION
  9. PRODUCTION MANAGEMENT AND CONTROL
  10. TECHNOLOGICAL PREPARATIONS OF 2D AND 3D VFX POST-PRODUCTION TASKS

REPETITION IN RELATION TO INSTRUCTION IN DIGITAL WORKFLOW - ING.HŘEBAČEK

  1. PARAMETERS OF DATA FLOW
  2. VIDEO AND IMAGE FORMATS
  3. CODECS
  4. FRAME RATE
  5. SPACING

A. INTERLACE

B. PROGESSIVE

  1. CHROMA SUBSAMPLING
  2. COLOR SPACES AND THEIR MANAGEMENT

A. LUT - CREATION OF ONE'S OWN LUT (SOFTWARE 3D LUT CREATOR

B. REFERENCE COLOR SPACE

C. WORKING COLOR SPACE

D. ORIGINAL COLOR SPACE

E. IMAGE PROCESSING SYSTEM IS-100

  1. BIT RATE
  2. PRIMARY IMAGE DATA - RAW VS OTHERS
  3. DEBAYERING (DEMOSAICING)
  4. INTERPRETATION OF THE DIGITAL IMAGE FROM THE CAMERA
  5. INTERPRETATION VS IMAGE DEGRADATION
  6. DIGITAL CAMERA SHOT PARAMETERS

A. SELECTION OF SHOTS ACCORDING TO DATA FLOW PARAMETERS

B. CAMERA SELECTION

  1. SENSORS AND THEIR PARAMETERS

A. BAYER MASK

B. RESOLUTION

C. PRACTICAL SENSITIVITY

D. SENSITIVITY TO DAY AND ARTIFICIAL LIGHTING

  1. IMAGE AND EXPOSURE TESTS - OBJECTIVE AND SUBJECTIVE EVALUATION OF IMAGE QUALITY
  2. DATA PREPARATION FOR SHOOTING - PRODUCTION
  3. SHOTS FROM THE PREVIEW
  4. PRELIGHT AND SHOOTING PLANS
  5. CONCEPTS
  6. MOTION CAPTURE
  7. WORK ON LOCATION
  8. MOTION CAPTURE
  9. PREPARATIONS FOR DAILY WORK PROJECTIONS - DAILIES
  10. ON-SET GRADING
  11. METADATA
  12. TRANSFER OF PRIMARY IMAGE DATA FROM PRODUCTION
  13. METADATA
  14. FOR NLE EDITING
  15. FOR MATCH GRADING
  16. FOR CG PRODUCTION
  17. FINAL MASTER DATA PRODUCTION
  18. DCP FOR CINEMAS
  19. LUT - GENERATED IMAGE PROFILE
  20. FOR PRODUCTION
  21. FOR EQUIPMENT MONITORING
  22. SHOOTING - PRODUCTION
  23. SUPERVISION OF KEYING TECHNOLOGY
  24. HDRI DATA COLLECTION
  25. POST-PRODUCTION
  26. NLE EDITING - AVID, PREMIERA
  27. CG PRODUCTION
  28. R&D

A) DEVICE PRODUCTION FOR THE PIPELINE - ORGANIZING PROJECT DATA

B) 3D DEVICES

C) 2D DEVICES

  1. TRACKING

A) CAMERA TRACKING

B) PLANAR TRACKING

C) OBJECT TRACKING

D) MOTION CAPTURE

3. 3D

A) LAYOUT

B) MODELLING

C) TEXTURING

D) RIGGING / SETUP

E) ANIMATION

F) VFX

G) LIGHTING

H) RENDERING

4. 2D

A) ROTO AND PAINT - RETOUCHING AND ROTOSCOPING

B) COMPOSITING

  1. DI - COLOR CORRECTION.

Recommended or required reading

Richard Rickitt „The History and Technique Special effects"

Jon Gress „Digital visual effects & compositing“, 2015

Assessment methods and criteria

Credit is awarded based on participation in lectures and classes, graded credit takes place individually in a test and interview; topic questions, explanation of processes in particular examples

Grading: level of knowledge and orientation in the study.

Note

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Further information

No schedule has been prepared for this course

The subject is a part of the following study plans