Genre and the Game: About Genre in Videogames
Code | Completion | Credits | Range | Language Instruction | Semester |
---|---|---|---|---|---|
300MOZVV | credit | 1 | 30 seminar hours (45 min) of instruction per semester, 3 to 8 hours of self-study | English | winter |
Subject guarantor
Name of lecturer(s)
Contents
Students of the workshop will be introduced to the topic of videogame genre and its form and to the contemporary ideas of selected game developers regarding this topic. Why is the genre in videogames different than the one in film? What does it mean? What is influenced by the player’s experience and how is this approached by the creators of this medium themselves? And how does player figure in it all? On chosen examples we will discuss what are the components of videogame narrative and how can this narrative use film storytelling tools. But not only that – we will also analyse what are purely videogame narrative tools and how they can be utilized for genre storytelling and how the game developers, masters and beginners alike, work with this in the future.
Workshop takes place on 11 November 2022.
Start: 9:30
Duration: half day (4 hours)
Room: U2
Place: Film and TV School, The Adacemy of Performing Arts in Prague, Smetanovo nabr. 2, 116 65 Prague 1, Czech Republic
Lecturer: Tereza Roller
Workshop will be in English.
Learning outcomes
The goal of the workshop is to give students the opportunity to analyse and understand the differences between the film and videogame genre. They will be analysing the points where these two spheres overlap as well as the areas where both genres go their unique and separate ways.
Prerequisites and other requirements
-
Literature
ALTMAN, Rick. A Semantic/Syntactic Approach to Film Genre. Cinema Journal.
1984, 3(23), 6-18. Dostupné z: doi:http://links.jstor.org/sici?sici=0009-
7101%28198421%2923%3A3%3C6%3AASATFG%3E2.0.CO%3B2-O
BATEMAN, Chris, ed. Game writing: Narrative Skills for Videogames. 2. New York,
NY: Bloomsbury Publishing, 2021. ISBN 978-1-5013-4896-9.
HOCKING, Clint. Ludonarrative Dissonance in Bioshock: The problem of what the
game is about. Click nothing: design from a long time ago [online]. 2007,3 [cit.
2021-01-28]. Dostupné z:
https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html
SERAPHINE, Fréderic. Ludonarrative Dissonance: Is Storytelling About Reaching
Harmony? In: Frederic Seraphine [online]. 2016 [cit. 2020-07-04]. Dostupné z:
http://www.fredericseraphine.com/index.php/2016/09/02/ludonarrative-
dissonance-is-storytelling-about-reaching-harmony/
SCHREIER, Jason. Blood, sweat and pixels: the triumphant, turbulent stories behind
how video games are made. 1. New York, NY: HarperCollins Publishers, 2017. ISBN
9780062651235.
TRINGHAM, Neal Roger. Science fiction video games. Boca Raton, FL: CRC Press,
Taylor & Francis, 2015. ISBN 978-1-4822-0388-2.
YIN-POOLE, Wesley. It turns out 9 out of 10 Mass Effect players were Paragon
[online]. In:. [cit. 2021-01-28]. Dostupné z:
https://www.eurogamer.net/articles/2020-02-22-it-turns-out-9-out-of-10-mass-
effect-players-were-paragon
Evaluation methods and criteria
Short analysis of a selected videogame title through the prism of the topic we will be discussing at the workshop.
Note
Registration closes the day before.
Contact person: Tereza Roller, e-mail: doskov01@st.amu.cz.
Schedule for winter semester 2022/2023:
Date | Day | Time | Tutor | Location | Notes | No. of paralel |
---|---|---|---|---|---|---|
11.11.2022 | 09:30–13:30 | Andrej Sýkora | Room No. 2 Lažanský palác |
lecture parallel1 |
Schedule for summer semester 2022/2023:
The schedule has not yet been prepared
The subject is a part of the following study plans
- Scriptwriting and Dramaturgy - Bachelor-1920-1year (optional subject)
- Scriptwriting and Dramaturgy - Bachelor_2020 (optional subject)
- Scriptwriting and Dramaturgy - Master-1920_1y (optional subject)
- Scriptwriting and Dramaturgy - Master_2021 (optional subject)
- Film Directing_Bachelor-1920-1year (optional subject)
- Film Directing_Bachelor-1920-2year (optional subject)
- Film Directing_Bachelor_2021 (optional subject)
- Film Directing - Master-1920_1y (optional subject)
- Film Directing - Master (optional subject)
- Documentary Film - Bachelor - 1920 - 1year (optional subject)
- Documentary Film - Bachelor_2020 (optional subject)
- Documentary Film - Master - 1920_1y (optional subject)
- Documentary Film - Master_2022 (optional subject)
- Cinematography_1920 (optional subject)
- Cinematography_3_2021 (optional subject)
- Cinematography - Bachelor - 1920 - 1year (optional subject)
- Cinematography Bachelor_2021 (optional subject)
- Cinematography - Master-1920_1y (optional subject)
- Cinematography - Master-1920_2y (optional subject)
- Cinematography - Master_2021 (optional subject)
- Produkce - Bakalářské studium (optional subject)
- Production - Bachelor-1920-1year (optional subject)
- Production - Master (optional subject)
- Production - Master (optional subject)
- Montage_2020 (optional subject)
- Editing - Bachelor-1920-1year (optional subject)
- Editing - Bachelor_2021 (optional subject)
- Editing - Master_2021 (optional subject)
- Photography CZ - bachelor_2022 (optional subject)
- Photography CZ - Bachelor - 1920-1year (optional subject)
- Photography CZ - Master_2021 (optional subject)
- Photography EN - Bachelor-1920 (optional subject)
- Photography EN - Bachelor - 2022 (optional subject)
- Photography EN - Master-1920 (optional subject)
- Photography EN - Master - 2022 (optional subject)
- Sound Design - Bachelor-1920-1year (optional subject)
- Sound Design - Bachelor_2020 (optional subject)
- Sound Design - Master-1920_1y (optional subject)
- Sound Design - Master_2021 (optional subject)
- Animation - Bachelor - 1920-1y (optional subject)
- Animation - Bachelor_2020 (optional subject)
- Animation - Master - 1920_1y (optional subject)
- Animation - Master_2021 (optional subject)
- Cinema and Digital Media - Directing_1920 (optional subject)
- Cinema and Digital Media - Directing 2020 (optional subject)
- Game Design - Master (optional subject)
- Audiovisual Studies - Bachelor_2020 (optional subject)
- Audiovisual Studies - Master - 1920_1y (optional subject)
- Audiovisual Studies - master_2021 (optional subject)
- Research and Theory of Audiovision 2021 (optional subject)
- Research and Theory of Audiovision 2023 (optional subject)