Dreaming in VR: the art of immersive storytelling
Code | Completion | Credits | Range | Language Instruction | Semester |
---|---|---|---|---|---|
373MDVR | Z | 2 | 10S | English, Czech | winter |
Subject guarantor
Name of lecturer(s)
Learning outcomes of the course unit
Essential points:
- Making an exhibition, with a ritualized context, versus a stand alone VR headset
- Beginnings, Middles, and Endings in VR
- Practical aspects How much do VR projects cost? Who funds them?
- Non-hierarchical approach: building a team or working with programmers, sound
designers, composers, actors, writers, art directors, visual artists etc.
- Initial budget vs. the real costs: people and support
- Brainstorming the stories you and or your collaborators want to tell
Mode of study
module
Prerequisites and co-requisites
Pre-workshop:
Read Elia Kazan’s On what makes a director
Read Jorge Luis Borges’s The Library of Babel
Watch Keiichi Matsuda’s (hyper)Reality
Course contents
The module Dreaming in VR: the art of immersive storytelling is a two day workshop on how to conceive and share projects considered virtual, augmented, or mixed reality (XR - extended reality). The workshop’s main theme is space itself, drawing inspiration from the smallest unit of matter that we know, to the largest systems we can imagine, including our ever expanding universe. We will continually pose two questions: How are XR tools different from other mediums, in terms of how they relate to space, and what kind of stories would work best using these tools?
Why not unleash R&D toward the production of something that essentially looks like a contact lens but which is surgically implanted into the inside of your eyelid at age three or something and that when you then close your eyes there are menus that are hanging in space and you make your way into a virtual culture. What we need to do is to dematerialize our interfacing with nature. If we’re going to keep the body then we have to jettison material culture, we cannot have the body and material culture. So I can imagine a world where people appear naked and aboriginal and sacral and so forth but when they close their eyes they step into electronically sustained data banks, sensory impressions, virtual reality and so forth and so on, and that is what culture comes to be and the idea of actually building something in three-dimensional space becomes just vulgar and barbarous.
Terence McKenna talk: Trialogue 1992, tape 3&4
The workshop will also double as a space (or cyberspace) for everyone to explore, experiment with, and be in dialogue about creativity, as a practice, as few rules exist related to these new mediums. At the practical level, this means preparing participants to pitch XR ideas in a way that any audience, regardless of their knowledge of the mediums, will get excited about. To this end, Day 2 will be devoted to participants pitching their own XR projects, in our case online.
Space is not only high, it's low. It's a bottomless pit.
Sun Ra
Pre-workshop:
Watch Charles and Ray Eames’s film Powers of Ten, 1977 (relate to Sun Ra’s quote)
Read Jorge Luis Borges’s The Library of Babel
Watch Keiichi Matsuda’s (hyper)Reality
DAY I: Creative Practice(s) - Two two hour sessions
Day I - Part I
What is a medium?
The history of mediums: from Blombos Cave Engravings, 70,000 years ago, to XR and beyond
What is a ritual?
Clip from My Dinner with Andre
Exercise #1: Virtual Space Projector
What is ritual space?
What is sacred architecture?
Discuss Borges’ The Library of Babel
Classwork for break period: Create a Temple of Awareness
Continuing our exercise Virtual Space Projector, create a blueprint - or floor plan - for a temple of awareness on an A4 piece of paper. Your temple can have walls, windows, doors, staircases, furniture, or none of the above; your temple can have paintings, sculptures, projections, holograms, fountains, lamps, candles, plants or none of the above; your temple could be in the middle of a forest, in the clouds, or under the sea; your temple can be anything you want it to be but it must reflect a narrative. Please be prepared to present your blueprint to the class, later today, in 3 minutes or less. What does your temple of awareness look, sound, smell, feel like? How and where do we enter it?
Day I - Part II
Present blueprints for Temples of Awareness
Presentation: the making of VRwandlung (from pitch to traveling exhibition)
Essential points:
1.Making an exhibition, with a ritualized context, versus a stand alone VR headset
2.Beginnings, Middles, and Endings in VR
3.Practical aspects How much do VR projects cost? Who funds them?
4.Building a team: working with programmers, sound designers, composers, actors, writers, art directors, visual artists etc.
5.Initial budget vs. the real costs: people and support
6.Brainstorming the stories you and or your collaborators want to tell
What is a pitch?
If you can't explain it simply, you don't understand it well enough.
Albert Einstein
Watch and discuss The Feynman Technique
Pitch sample #1: The Infinite Library
DAY II: Part I
VR and ethics:
Dematerialisation: multiplayer VR, events, meetings, cultural exchanges
Private vs Public space: discuss Keiichi Matsuda’s (hyper)Reality
Creative Examples
Melodie Mousset’s Hana Hana
Kalina Bertin’s Manic VR
CyberRauber’s The Memories of Borderline
Ateneum Art Gate - augmented reality
Day II: Part II
Present individual or group pitches (to be decided)
Recommended or required reading
-
Assessment methods and criteria
Homework:
Read: Writing the pitch
http://archive.pov.org/blog/news/2013/02/pitching-101-the-ws-that-build-a-successful-pitch/
Use the Feynman Technique to practice your pitch
Collect images, sounds, physical objects, etc. for your pitch into a presentation
Edgar Allen Poe’s The Philosophy of Furniture
Classwork for break period: Create a Temple of Awareness
Continuing our exercise Virtual Space Projector, create a blueprint - or floor plan - for a temple of awareness on an A4 piece of paper. Your temple can have walls, windows, doors, staircases, furniture, or none of the above; your temple can have paintings, sculptures, projections, holograms, fountains, lamps, candles, plants or none of the above; your temple could be in the middle of a forest, in the clouds, or under the sea; your temple can be anything you want it to be but it must reflect a narrative. Please be prepared to present your blueprint to the class, later today, in 3 minutes or less. What does your temple of awareness look, sound, smell, feel like? How and where do we enter it?
Note
Instructor: Mika Johnson - mika@mikajohnson.com
Schedule for winter semester 2020/2021:
Date | Day | Time | Tutor | Location | Notes | No. of paralel |
---|---|---|---|---|---|---|
05.11.2020 | 10:00–15:00 | Mika Johnson | online | parallel1 | ||
06.11.2020 | 10:00–15:00 | Mika Johnson | parallel1 |
Schedule for summer semester 2020/2021:
The schedule has not yet been prepared
The subject is a part of the following study plans
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- Scriptwriting and Dramaturgy - Bachelor_2020 (optional subject)
- Scriptwriting and Dramaturgy - Master-1920_1y (required optional subject, optional subject)
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- Film Directing - Master-1920_2y (required optional subject, optional subject)
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- Documentary Film - Master - 1920_2y (required optional subject, optional subject)
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- Cinematography_3_2021 (optional subject)
- Cinematography - Bachelor - 1920 - 1year (optional subject)
- Cinematography - Master-1920_1y (optional subject)
- Cinematography - Master-1920_2y (optional subject)
- Produkce - Bakalářské studium (optional subject)
- Production - Master (optional subject)
- Montage-1920 (optional subject)
- Montage_2020 (optional subject)
- Editing - Bachelor-1920-1year (optional subject)
- Editing - Master-1920_1y (required optional subject, optional subject)
- Editing - Master-1920_2y (required optional subject, optional subject)
- Photography CZ - Bachelor - 1920-1year (optional subject)
- Photography CZ - Bachelor - 1920-2year (optional subject)
- Photography CZ - Bachelor - 1920-3year (optional subject)
- Photography CZ - Master - 1920_1y (required optional subject, optional subject)
- Photography CZ - Master - 1920_2y (required optional subject, optional subject)
- Photography EN - Bachelor-1920 (optional subject)
- Photography EN - Master-1920 (optional subject)
- Sound Design - Bachelor-1920-1year (optional subject)
- Sound Design - Bachelor_2020 (optional subject)
- Sound Design - Master-1920_1y (required optional subject, optional subject)
- Sound Design - Master-1920_2y (required optional subject, optional subject)
- Animation - Bachelor - 1920-1y (optional subject)
- Animation - Bachelor_2020 (optional subject)
- Animation - Master - 1920_1y (required optional subject, optional subject)
- Animation - Master - 1920_2y (required optional subject, optional subject)
- Cinema and Digital Media - Directing_1920 (optional subject)
- Cinema and Digital Media - Directing 2020 (optional subject)
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- Audiovisual Studies - Bachelor - 1920 - 1y (optional subject)
- Audiovisual Studies - Bachelor_2020 (optional subject)
- Audiovisual Studies - Master - 1920_1y (required optional subject, optional subject)
- Audiovisual Studies - Master - 1920_2y (required optional subject, optional subject)