Introduction to Game Studies
Subject is not scheduled Not scheduled
Code | Completion | Credits | Range | Language Instruction | Semester |
---|---|---|---|---|---|
312IGS | exam | 2 | 16 lecture hours (45 min) of instruction per semester, 8 seminar hours (45 min) of instruction per semester, 32 to 42 hours of self-study | English | winter and summer |
Subject guarantor
Name of lecturer(s)
Contents
Semester plan:
- Introduction
- History of Video Games
- Methodology & Theory I
- Methodology & Theory II
- Social Aspects of Games
- Cognitive Aspects of Games
- Psychological Aspects of Games
- Game-based Learning
- Video Games and Reality I
- Video Games and Reality II
- Art & Games I
- Art & Games II
- Student Conference
Learning outcomes
The course provides a theoretical and methodological introduction into the discipline of game studies. It aims to familiarize the students with cultural, social, and political aspects of digital games and develop their critical analysis skills so that they are able to evaluate the role of digital games in the society. Using a case study, the students will also learn to design and execute empirical research on a chosen topic, and to present their results to the rest of the class.
Prerequisites and other requirements
none
Literature
•EGENFELDT-NIELSEN, Simon; SMITH, Jonas Heide.; TOSCA, Susana P. Understanding Video Games: The Essential Introduction. Routledge, 2008. 304 s. ISBN 978-0-415-97721-0.
•FROMME, Johannes; UNGER, Alexander (ed.) Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, 2012, 710 p. ISBN 978-94-007-2777-9.
•JUUL, Jesper. Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge: MIT Press, 2005. 248 s. ISBN 978-0-262-51651-8.
•MÄYRÄ, Frans. An Introduction to Game Studies: Games in Culture. Sage Publications. 2008. ISBN 978-1-4129-3445-9.
•RAESSENS, Joost; GOLDSTEIN, Jeffrey (ed.). Handbook of Computer Game Studies. Cambridge: The MIT Press, 2005. ISBN 0-262-18240-8.
•ŠISLER, Vít, RADDE-ANTWEILER, Kerstin. & ZEILER, Xenia (eds.). Methods for Studying Video Games and Religion. New York: Routledge, 2018. ISBN: 9781138698710.
Evaluation methods and criteria
Závěrečná esej na zvolené téma založená na samostatném empirickém výzkumu - 100 %
Note
2 hrs per week
Further information
No schedule has been prepared for this course
The subject is a part of the following study plans
- Game Design - Master (Required elective subjects)