Immersive Spatial Audio with Paul Geluso
Code | Completion | Credits | Range | Language Instruction | Semester |
---|---|---|---|---|---|
373MISA | Z | 1 | 26S | English | winter |
Subject guarantor
Name of lecturer(s)
Learning outcomes of the course unit
Overview of 3D sound practice. Understanding of concepts in creating 360 sound environments for use in game engines, 360 cinema, 5.1 soundscapes. Able to capture and use your own reverb impulse responses. Able to record and edit 360 sound for ambisonic or other formats.
Mode of study
Participation in lecture, field recording, audio editing
Prerequisites and co-requisites
Understanding of basics of stereo field recording and audio editing and post production. DRESS WARMLY WE WILL BE OUTSIDE ON THE WEEKEND!
Course contents
Learning the basics of immersive 3D audio recording production and post production: including microphony, reverb, spatialization, hardware and software.
Recommended or required reading
Immersive Sound: The Art And Science of Binaural and Multi-channel Audio. Focal Press-Routledge. Agnieszka Roginska & Paul Geluso editors.
Assessment methods and criteria
Presence and participation on all 3 days.
Note
Spend three days to learn the theoretical and practical aspects of recording and editing immerisve audio environments and the basics of ambisonics.
Hardware & Software needed to follow along: Laptop w/any Audio DAW software; recommended but not required - an impulse response reverb: WAVES IR or Altiverb or others.
links:
https://en-us.sennheiser.com/ambeo-blueprints-expert-stories-paul-geluso
https://steinhardt.nyu.edu/people/paul-geluso
https://en-us.sennheiser.com/microphone-3d-audio-ambeo-vr-mic
https://en.wikipedia.org/wiki/Soundfield_microphone
CV: Paul Geluso is currently Director of the Music Technology Program at NYU in New York City. His work focuses on the theoretical, practical, and artistic aspects of sound recording and reproduction. He has been credited as producer, recording engineer, mastering engineer, and/or musician on hundreds of commercially released recordings, including Grammy nominated and Latin Grammy nominated titles and award winning films. His research focusses on new ways to capture, mix, and process immersive audio for playback on multi-channel sound systems, recently co-editing Immersive Sound: The Art And Science of Binaural and Multi-channel Audio. He has taught classes in music production and technology at Bard College and the Peabody Institute, in addition to serving as the chief sound engineer at Harvestworks Digital Media Arts for more than two decades. Working with artists who use sound as a creative medium, his collaborative sound works have been exhibited at the The New Museum, Art In General, Storefront for Art and Architecture, Gale Gates Et Al, Cooper-Hewitt School of Design, London's SPACE gallery, Harvestworks Digital Media Arts, the DUMBO Arts Festival, White Box Art Gallery, New York Electronic Arts Festival, ISSUE project room, and NIME. He has received individual artist grants from the New York State Council on the Arts and Meet the Composer. Professor Geluso received a Bachelor of Science in Electrical Engineering from New Jersey Institute of Technology in 1988 and a Master of Music in Music Technology from New York University in 2000.
Further information
This course is an elective for all AMU students
Schedule for winter semester 2019/2020:
Date | Day | Time | Tutor | Location | Notes | No. of paralel |
---|---|---|---|---|---|---|
07.12.2019 | 10:00–17:00 | Room No. 436 Lažanský palác |
Lecturer: Paul Geluso. Priority given to CAS students | parallel1 | ||
08.12.2019 | 10:00–16:00 | parallel1 | ||||
09.12.2019 | 10:00–17:00 | Room No. 436 Lažanský palác |
parallel1 |
Schedule for summer semester 2019/2020:
The schedule has not yet been prepared
The subject is a part of the following study plans
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