3D Graphics
Subject is not scheduled Not scheduled
| Code | Completion | Credits | Range | Language Instruction | Semester |
|---|---|---|---|---|---|
| 307EDG | credit | 2 | 24 seminar hours (45 min) of instruction per semester, 32 to 42 hours of self-study | English |
Subject guarantor
Name of lecturer(s)
Department
The subject provides Department of Photography
Contents
The course introduces students to the fundamentals of 3D graphics in the areas of static and moving image creation and realtime simulation in the context of contemporary art. It is designed in relation to working with moving image and reflects the previous experience, knowledge and intentions of each learner. Beginning learners get the space to learn the basics of working with the application (Basic); more experienced learners work in individual consultations on their own projects or a cloistered exhibition project.
Main topics
1 / Introduction to the course - application examples, demonstrations; identification of learners' knowledge, needs and goals; division into Basic and Advanced groups.
2 / Basic tools - introduction to static images, preparing inputs for 3D modelling.
3 / Individual consultations on the assigned exercises or on projects in progress.
4-5 / 3D models, materials, textures - introduction, demonstrations, joint exercises.
6-7 / Moving image and realtime simulation - joint exercise and individual consultation.
8 / Animation - joint demonstration and individual consultation.
9 / Render.
10 / Programming basics and individual consultation.
11 / 3D printing, simulation, virtual reality.
12 / Joint presentation and evaluation.
Learning outcomes
Upon completion of the course, learners will:
- Masters the basic techniques of 3D graphics: modeling, materials, textures, animation, rendering.
- Can independently produce 3D graphic materials for their own creation (image, video, 3D printing, simulation, virtual reality).
- Knows the basics of programming in the context of 3D environments.
- Advanced learners are able to apply 3D graphics as part of their own original project, supported by individual consultation.
Prerequisites and other requirements
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Literature
Compulsory online sources:
– Flipped Normals – https://www.youtube.com/c/FlippedNormals
– Blender Guru – https://www.youtube.com/c/BlenderGuruOfficial
– Blender Secrets – https://www.youtube.com/c/BlenderSecrets
– Ian Hubert – https://www.youtube.com/c/mrdodobird/videos
– askNK – https://www.youtube.com/c/askNK
– Ducky 3D – https://www.youtube.com/channel/UCuNhGhbemBkdflZ1FGJ0lUQ
– CG Matter – https://www.youtube.com/c/CGMatter
– Blender Nation – https://www.blendernation.com/
– Creative Shrimp – https://www.creativeshrimp.com/
– CG Cookie – https://cgcookie.com/
Evaluation methods and criteria
The course ends with a credit. Emphasis is placed on attendance, active participation in class and completion of the final assignment.
Note
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Further information
No schedule has been prepared for this course
The subject is a part of the following study plans
- Photography EN - Bachelor - 2022 (Required subjects)
- Photography EN - Bachelor - 2022 (Required subjects)
- Photography EN - Bachelor - 2026 (Required subjects)