New Media and Multimedia 2

Subject is not scheduled Not scheduled

Code Completion Credits Range Language Instruction Semester
307ENMU2 ZK 2 2 exercise hours (45 min) of instruction per week, 29 to 39 hours of self-study English summer

Subject guarantor

Name of lecturer(s)

Learning outcomes of the course unit

After completing the course, the candidate should be able to independently produce 3D graphic materials for their own creation (image, video, 3D printing, simulation, virtual reality, etc.)

Mode of study

Exercise

Prerequisites and co-requisites

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Course contents

The course introduces candidates to the general fundamentals of 3D graphics in areas such as static and moving image creation and realtime simulation in the context of contemporary art. The aim of the course is to master the basic techniques for the preparation of 3D graphics (3D models, materials, textures, animation, rendering, programming). After completing the course, the candidate should be able to independently produce 3D graphic materials for their own work (image, video, 3D printing, simulation, virtual reality, etc.).

During the course, examples of contemporary art created through 3D editing programs are presented and the teaching is directed towards learning techniques that can be used to achieve similar results.

SCHEDULE

1 Introduction and presentation of contemporary art created using 3D editing tools.

2 The basics of the Blender interface.

3 Manipulation of 3D objects.

4 Import and export of downloadable models and sources where models can be downloaded.

5 Editing models.

6 Creating models.

7-8 Materials, textures, lights, and render settings.

9-10 Animation, preparing the model for 3D printing.

11-12 Scanning real objects and manipulating scans.

13, 14 Realization week - individual consultation

Recommended or required reading

Required reading:

SHANKEN, Edward A., ed. Art and electronic media. 1st pub. London: Phaidon Press, 2009. 304 p. Themes and movements. ISBN 978-0-7148-4782-5.

HARRISON, Charles, ed. And WOOD, Paul, ed. Art in theory, 1900-2000: an anthology of changing ideas. New ed. 1st pub. 2003. Malden: Blackwell, ©2003. xxvii, 1258 p. ISBN 0-631-22708-3.

VALENZA, Enrico. Blender cycles: materials and textures cookbook: over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender. Third edition. Birmingham, England: Packt Publishing, 2015.

VEPAKOMMA, Mythravarun. Blender compositing and post processing: learn the techniques required to create believable and stunning visuals with Blender Compositor. Birmingham, England: Packt Publishing, 2014.

Recommended reading:

https://www.blender.org/

https://blenderartists.org/ https://www.blendernation.com/ https://www.blendswap.com/ https://www.blenderguru.com/ https://www.creativeshrimp.com/ https://cgcookie.com/

GORIUNOVA, Olga. Art platforms and cultural production on the Internet. New York: Routledge, 2012. HANSEN, Mark B. N. Bodies in code: interfaces with digital media. New York: Routledge, 2006.

HERBIG, Art et. al. al. Beyond new media: discourse and critique in a polymediated age. Lanham, [Maryland]: Lexington Books, 2015.

DIXON, Steve. Digital performance: a history of new media in theater, dance, performance art, and installation. Cambridge, MA: MIT Press, 2007.

HARRISON, Charles, ed. and WOOD, Paul, ed. Art in theory, 1900-2000: an anthology of changing ideas. New ed. 1st pub. 2003. Malden: Blackwell, ©2003. xxvii, 1258 p. ISBN 0-631-22708-3.

Additional reading depending on individual student topics.

Assessment methods and criteria

The emphasis is on attendance, active participation in class and completion of the final assignment.

Note

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Further information

No schedule has been prepared for this course

The subject is a part of the following study plans