Animation of Drawings 2
Subject is not scheduled Not scheduled
|309FIAD2||ZK||4||2 hours (45 min) of instruction per week, 79 to 99 hours of self-study||English||summer|
Name of lecturer(s)
Learning outcomes of the course unit
Fundamentals and basic principles of animation
Mode of study
Prerequisites and co-requisites
basic drawing skills, basic computer skills
This course will introduce you to the fundamentals and basic principles of animation in general.
Main focus will be given to the classical 2D hand drawn animation, since it is the technique with the biggest
tradition and rest of the techniques can be compared or derived from it (even the current CG animation).
We are going to start with easy exercises which help to understand basic space and time relationships.
They are based on working with rigid bodies up to soft bodies, basic mechanical and physical rules and so on.
From there we are going to work through each exercise to get to the human figure and to the one of the main animation
disciplines - character animation. The course's end will be the rigid human walk and walk-cycles. Every learning group
is unique so the actual end of the course depends on the flexibility and skill of the whole group (we can get a bit further,
or end sooner).
For this we are going to need basic introduction to the computer image post-production and work with software
like Adobe Photoshop, Adobe Premiere and Adobe After Effects.
Each lecture will be divided into two three parts.
First part will consist of short presentation (up to 15minutes) of one of the participants about recent cultural experience
(each lecture, one participant).
Second and the most important is the feedback and review of the completed exercises. Everyone shows his or her work
to the rest of the class and everyone is invited to the discussion.
Third is the theory or software lecture (or both), depended on the course's progress and current exercise.
Recommended or required reading
THOMAS, Frank a Ollie JOHNSTON, 1981. The illusion of life: Disney animation. New York: Disney Editions. ISBN 0786860707.
WILLIAMS, Richard, 2001. The animator's survival kit. London: Faber. ISBN 0571212689.
FURNISS, Maureen, 1999. Art in motion: animation aesthetics. Repr. London: John Libbey. ISBN 1864620390.
MCCLOUD, Scott, MARTIN, Mark, ed., 1994. Understanding comics. New York, N.Y.: Harper Perennial. ISBN 0-06-097625-X.
Assessment methods and criteria
The course is heavily based on individual work and assignments. To successfully finish the course, students must submit all assignments on time participate in class.
Physical attendance and attendance to material are more important than actual outcomes, which may differ based on individual skills.
Communications will be on Facebook or other service.
No schedule has been prepared for this course