TOON BOOM character design and rigging

Subject is not scheduled Not scheduled

Code Completion Credits Range Language Instruction Semester
309MTBR Z 2 4/D Czech winter

Subject guarantor

Name of lecturer(s)

Learning outcomes of the course unit

The module is focused on practical skills and rigging of one's figure for subsequent animation.

This abbreviated course arises from a model course which emphasizes not only the technical aspects of working with Toon Boom, but also training drawn and cut-out animation prinicples, an understanding of the pipeline, experiencing the workflow and bases of working in a team. The participants are given tips and an effort is made to simulate conditions in contemporary practice and to prepare them for work in the field. This is primarily for co-production of TV series, feature length films and technically challenging short films.

Mode of study

Intensive 4 day module in 1 + 3 days

On the first day we will cover the function principles and creation of cut-out characters and begin to draw the design which will later be used for figging. Students bring a sketch of a character which will be evaluated and the we will begin to draw a „do turn-around“ in Toon Boom. One should account for the necessity to draw the figue at home before the start of the second part of the course.

Prerequisites and co-requisites

Students bring a digital or scanned sketch (or ideally sketches) of figure(s) which they wish to rig up and ideas of at least a basic story and animation style in which the figure will be animated. Who wishes may may draw a few poses, turns of the figure and facial expressions.

Course contents

Day 1

Character design preparations


Students - figure sketches (ideally turn-around, paif of poses and expressions), which they to later rig up


Students acquire all basics and necessary information for proper clean-up, beginning together, completion at home.


o - joints

o - divisions

o - What to avoid

o - Basic poses

o - vectors - full deformation rig

o - vectors with textures

o - Bitmaps from Photoshop

o - Drawn up animation (combination cut-out and drawings)

o - import of modelsheet and setting the scene

o - Lighting workflow and beginning practice with the figure

Day 2

Basics and Fundamentals of rigging


We understand what the structure of a complex rig is - up close we investigate some rigs and go through the basic devices for rigging.


o Simplicity

o Animation style

o Animators and experience / inexperienced team

o Time

o Breakdown, division into layers and description of individual parts

o Together we test and investigate completed rigs

o Exercise - animation of a complex rig for structure understanding

o Exercise of individual devices

o Pegs

o Rigging tools

o Cutters

o Color override

o Pivots

o Paste special

o Parenting

o Composits

o Art layers, Sync layers

o FK - IK

o Simple design rig

o Arm rig

Day 3

Rigging one's figure


Students - Finished figure clean-up


We begin to rig up our design


Day 4

Rigging one's figure - completion, animation test, templates. Possible more complex rigs completed at home. Rigging tests (according to available time)


According to available time, completion of our rigs, essentially an exercise / rigging test for working in the studio or animation test with a finished design


Recommended or required reading

Toon Boom white papers

Toon Boom Journeys design + rigging

Richard Williams: Animator´s survival kit

Assessment methods and criteria

Participation, 2 credits


This module is intended for the second or possibly the third year of bachelor study at the FAMU Animatiion Dept.

Further information

No schedule has been prepared for this course

The subject is a part of the following study plans