3D Animation - Directing and Creation
Name of lecturer(s)
Learning outcomes of the course unit
Introduction of Computer 3D animation technology, initiate students into the fundamental potential of Autodes Maya 3D software and learn to master the program so they may be able to create and move a simple figure.
Mode of study
Presentation of Autodesk Maya with practical examples and independent practical exercises under the guidence of the lecturer.
Prerequisites and co-requisites
General working knowledge of the computer
Receptive to new technological processes
Fundamental understanding of some 2D graphic editors (Adobe Photoshop, Corel Draw, etc..)
Knowledge of English
This workship is devoted to mastering the fundamental technology of 3D computer animation. An introduction to the issues of 3D animation through contemporary examples. Explanation of generally applied practices in 3D animation creation. Terminology connected with the creation of 3D animation. Practical examples and exercises: modelling, texturing, rig. animation, rendering.
Recommended or required reading
Isaac V. Kerlow - The Art Of 3D Computer Animation and Effects
Derakhshani Dariush „ Maya “ 3D graphics guide
Assessment methods and criteria
Credit is awarded based on:
- completion of the practical exercises
- presentation of work at the end of the semester
Because of the time requirements of the course some self-study and practical exercises must be completed in students' free time.
Schedule for winter semester 2018/2019:
The schedule has not yet been prepared
Schedule for summer semester 2018/2019:
Room No. 416
|Date||Day||Time||Tutor||Location||Notes||No. of paralel|
|Wed||09:50–11:25||Libor PIXA||Room No. 416
The subject is a part of the following study plans
- Animation - Bachelor - 1718 (required subject)