Study plan Game Design - Master_2025 – 1st year
Study programme:
Game Desing
Study type: Continuing Master's Programme
| Course Name | WINTER SEMESTER | SUMMER SEMESTER | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| tutor | code | completion | ECTS | range | code | completion | ECTS | range | ||
| Required main subjects | ||||||||||
| Final Commission
|
312KZ | ZK | 1 | 12PS | ||||||
| Minimal number of credits per semester | 0 | 1 | ||||||||
| Required subjects | ||||||||||
| Digital Game Histories | 312DGH | ZK | 2 | 2PT | ||||||
| Workshop | 312DN1 | ZK | 4 | 4ST | 312DN2 | ZK | 4 | 4ST | ||
| Game Design | 312HD1 | Z | 3 | 20PS+4CS | 312HD2 | Z | 3 | 24PS+4CS | ||
| Game Engine | 312HE1 | Z | 3 | 3ST | 312HE2 | Z | 3 | 3ST | ||
| Game Prototype
|
312HP1 | ZK | 6 | 12CS | ||||||
| Game Theory
|
312HT1 | ZK | 2 | 20PS+6SS | ||||||
| Game Prototype Concept | 312KHP | ZK | 4 | 12CS | ||||||
| Assembly in Poněšice | 312SVP1 | Z | 1 | 24SS | ||||||
| Game Studio Internship | 312SHS | Z | 8 | 160P | ||||||
| The Basics of Programming | 312ZP | Z | 3 | 12SS+24CS | ||||||
| Minimal number of credits per semester | 20 | 18 | ||||||||
| Required subjects with the possibility of repeat registration | ||||||||||
| English for Students of Film | 702FAOU3 | ZK | 3 | 2ST | 702FAOU4 | ZK | 3 | 2ST | ||
| Minimal number of credits per semester | 3 | 3 | ||||||||
| Required elective subjects | ||||||||||
| MULTIMEDIA CREATION_KHD | In this group you have to obtain throughout your study at least 8 credits | |||||||||
| SOCIAL AND CULTURAL CONTEXTS OF GAMES_KHD | In this group you have to obtain throughout your study at least 6 credits | |||||||||
| HISTORY AND THEORY OF ART, SOCIAL SCIENCES_KHD | In this group you have to obtain throughout your study at least 4 credits | |||||||||
| TEAMWORK IN GAME DESIGN | In this group you have to obtain throughout your study at least 6 credits | |||||||||
| Minimal number of credits per semester | 0 | 0 | ||||||||
| Total number of set credits | 23 | 22 | ||||||||
| Recommended number of credits per semester that should be obtained from optional and compulsory-optional subjects | 7 | 8 | ||||||||
| Total recommended number of credits per semester | 30 | 30 | ||||||||
Subjects of profiling base
| Subject | Type | During final examination the following will be evaluated |
|---|---|---|
| Final Commission (312KZ) | PS | Graduate performance |
| Animation and Graphics in Computer Games 1 (312AGPH1) | PS | Multimedia Creation (S312MMT) |
| Animation and Graphics in Computer Games 2 (312AGPH2) | PS | |
| Basics of Interactive Sound Creation 1 (312ZIZT1) | PS | |
| Basics of Interactive Sound Creation 2 (312ZIZT2) | PS | |
| Game Scriptwriting 1 (312HS1) | PS | |
| Game Scriptwriting 2 (312HS2) | PS | |
| Game Design 1 (312HD1) | PS | Game Design (S312MHD) |
| Game Design 2 (312HD2) | PS | |
| Workshop 1 (312DN1) | PS | |
| Workshop 2 (312DN2) | PS | |
| Workshop 3 (312DN3) | PS | |
| Workshop 4 (312DN4) | PS | |
| Digital Game Histories (312DGH) | BS | Game History and Theory (S312MHHT) |
| Game Theory 1 (312HT1) | BS | |
| Game Theory 2 (312HT2) | BS |