Introduction to Game Studies

Subject is not scheduled Not scheduled

Code Completion Credits Range Language Instruction Semester
312IGS exam 2 16 lecture hours (45 min) of instruction per semester, 8 seminar hours (45 min) of instruction per semester, 32 to 42 hours of self-study English winter and summer

Subject guarantor

Name of lecturer(s)

Contents

Semester plan:

  1. Introduction
  2. History of Video Games
  3. Methodology & Theory I
  4. Methodology & Theory II
  5. Social Aspects of Games
  6. Cognitive Aspects of Games
  7. Psychological Aspects of Games
  8. Game-based Learning
  9. Video Games and Reality I
  10. Video Games and Reality II
  11. Art & Games I
  12. Art & Games II
  13. Student Conference

Learning outcomes

The course provides a theoretical and methodological introduction into the discipline of game studies. It aims to familiarize the students with cultural, social, and political aspects of digital games and develop their critical analysis skills so that they are able to evaluate the role of digital games in the society. Using a case study, the students will also learn to design and execute empirical research on a chosen topic, and to present their results to the rest of the class.

Prerequisites and other requirements

none

Literature

•EGENFELDT-NIELSEN, Simon; SMITH, Jonas Heide.; TOSCA, Susana P. Understanding Video Games: The Essential Introduction. Routledge, 2008. 304 s. ISBN 978-0-415-97721-0.

•FROMME, Johannes; UNGER, Alexander (ed.) Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, 2012, 710 p. ISBN 978-94-007-2777-9.

•JUUL, Jesper. Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge: MIT Press, 2005. 248 s. ISBN 978-0-262-51651-8.

•MÄYRÄ, Frans. An Introduction to Game Studies: Games in Culture. Sage Publications. 2008. ISBN 978-1-4129-3445-9.

•RAESSENS, Joost; GOLDSTEIN, Jeffrey (ed.). Handbook of Computer Game Studies. Cambridge: The MIT Press, 2005. ISBN 0-262-18240-8.

•ŠISLER, Vít, RADDE-ANTWEILER, Kerstin. & ZEILER, Xenia (eds.). Methods for Studying Video Games and Religion. New York: Routledge, 2018. ISBN: 9781138698710.

Evaluation methods and criteria

Závěrečná esej na zvolené téma založená na samostatném empirickém výzkumu - 100 %

Note

2 hrs per week

Further information

No schedule has been prepared for this course

The subject is a part of the following study plans